Page 1 of 1

GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Thu Dec 02, 2010 4:59 pm
by cglittenberg
Here are the first pictures from a project I am working on. It consists of computer tomography data sets of a human skull (of a live patient) which we reconstructed as a mesh, compiled in cinema 4d, and the rendered on an Nvidia 480GTX GPU, using the Octane render plugin. Please keep in mind that this is a real reconstruction of the patients skull (complete with a surgical entrance port). The patient was suffering from a brain tumor. There was absolutly no modeling involved!!! Also this entire scene was rendered on a GPU!!! I plan to automate this system for use in a clinical setting!

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Thu Dec 02, 2010 5:21 pm
by dave62
quote cglittenberg: "...It consists of computer tomography data sets of a human skull.."

sounds real interesting, nice project! Hope the human feels better now..

Can you explain a lil more details about the technics used in this case.
What devices where used, how do you got the dataset, mrt?
Whats the polycount?

Would love to see one skull made out of glass mat to see the inside or better just make some cuts of the model..

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Thu Dec 02, 2010 6:06 pm
by cglittenberg
Actually the whole thing was done on a CT. MRIs do not show bone structure well. The object has 986000 polys.

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Thu Dec 02, 2010 7:40 pm
by abstrax
The extracted bone mesh looks quite impressive. Not a lot of artifacts on the outside and really smooth.

Just for fun: Could you try to render the skull on a dark floor object (maybe just invert the floor texture), with less DOF and path tracing and a higher brightness/exposure?

Cheers,
Marcus

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Thu Dec 02, 2010 9:53 pm
by RayTracey
Really cool! I work in medical visualisation myself and this kind of realistic rendering with global illumination could be very useful to surgeons for operation planning and to radiologists for diagnostic purposes, (e.g. detecting tiny fractures in ankle joints). I think Octane could have a bright future in medviz.

Keep posting results!

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Fri Dec 03, 2010 11:09 am
by cglittenberg
http://www.youtube.com/watch?v=1UnEZ_DeVb4

Here is the first animation using this rendering system. I think this technology could be very useful to physicians.

Re: GPU Based Medical Imaging in Cinema 4D SKULL

Posted: Fri Dec 03, 2010 11:15 am
by abstrax
Thanks for sharing :) And please post more, if you do more renderings of that stuff.

Cheers,
Marcus