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Replicator as a prototype not visible in Octane

Posted: Sun Mar 29, 2015 7:55 pm
by smicha
Paul,

When a replicator is used as a prototype the final output is not rendered in Octane (but rendered properly in Modo). I am on demo version, and don't know if this is fixed in 2.21.

Please help.

Re: Replicator as a prototype not visible in Octane

Posted: Sun Mar 29, 2015 9:23 pm
by smicha
And here is a sample scene attached. The are no replicas of replicas visible in OR.

Re: Replicator as a prototype not visible in Octane

Posted: Sun Mar 29, 2015 10:38 pm
by face_off
When a replicator is used as a prototype the final output is not rendered in Octane (but rendered properly in Modo). I am on demo version, and don't know if this is fixed in 2.21.
Hi - you are right. I am doing a lot of reworking of the geometry extraction code from Modo at the moment, and with that version of the plugin this scenario works, however on the current release it does not. The workaround is to make only "Replicator" visible, "Bake Geometry Cache", select all the meshes in the Bake Geometry folder and "Merge", then use that merge mesh as the Replicator source.

I hope to have the re-work geometry version of the plugin available in the next month. Sorry for wait.

Paul

Re: Replicator as a prototype not visible in Octane

Posted: Mon Mar 30, 2015 6:47 am
by smicha
Paul,

Thank you for good news. If this is not too much to ask - do you think that next version of the plugin will be released at the beginning or rather at the end of April? This is a critical update for me (bake geometry cache produces millions of polys and I cannot make use of it).

PS. Does 2.22 support LUA?

Re: Replicator as a prototype not visible in Octane

Posted: Mon Mar 30, 2015 8:37 am
by face_off
If this is not too much to ask - do you think that next version of the plugin will be released at the beginning or rather at the end of April? This is a critical update for me (bake geometry cache produces millions of polys and I cannot make use of it).
The geometry extraction update is at least 3-4 weeks away, so unfortunately not early April. I had a look at modifying the current version of the plugin to support replicators of replicators and it is not easily doable - sorry.
Does 2.22 support LUA?
The Octane API supports LUA - but I haven't had any requests for this to be exposed in the Modo (or any other) plugin. LUA support is via the Octane "Scripted Graph" node, which you can see in Octane Standalone (in the LUA API Browser under GT_SCRIPTED, and this is different from the Script menu LUA features in Standalone.

Paul

Re: Replicator as a prototype not visible in Octane

Posted: Mon Mar 30, 2015 9:27 am
by smicha
Paul,

Thank you for quick reply.

Not to bug this topic - is it possible for the modo plugin to run this script (or to have any similar solution) that Marcus wrote on my request:
http://render.otoy.com/forum/viewtopic.php?f=73&t=41388

Re: Replicator as a prototype not visible in Octane

Posted: Mon Mar 30, 2015 10:48 am
by face_off
Not to bug this topic - is it possible for the modo plugin to run this script (or to have any similar solution) that Marcus wrote on my request:
viewtopic.php?f=73&t=41388
If you can get that script to run in a Scripted Graph - then yes. I suspect you will be able to - but you might need to delve into LUA a bit more to get everything working OK. If it runs in a Scripted Graph - then in theory I can add a new node type to the Modo Schematic which will allow you to specify an LUA file which would be executed each time the Viewport is opened.

Paul

Re: Replicator as a prototype not visible in Octane

Posted: Mon Mar 30, 2015 11:26 am
by smicha
Thank you.