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Modo, Mari and Octane
Posted: Sun Mar 29, 2015 9:48 am
by jagger
Hi, Im interested in this workflow. Anyone could explain a metodology?
thanks!
Re: Modo, Mari and Octane
Posted: Sun Mar 29, 2015 11:47 am
by face_off
Hi
I don't know a lot about this, but my correct (potentially incorrect) understanding is....
1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)
Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.
Paul
Re: Modo, Mari and Octane
Posted: Sun Mar 29, 2015 4:58 pm
by jagger
So once you get the textures from mari, next is create the shaders in octane inside modo... like any other 3d, the same would be in c4d.
maybe 901 brings some kind of integration with mari so the workflow would be faster.
Re: Modo, Mari and Octane
Posted: Fri Apr 03, 2015 2:53 pm
by LFedit
I just started this workflow and it works really well. But it is exactly how paul explained it. Model in modo, export objs (Make sure to freeze them if you are using subdivision), texture in mari, export maps from mari, apply in modo. It is a very typical workflow for 3rd party applications.
Here is the link to learn all the basics and the workflow if you haven't seen this yet, I highly recommend watching it.
https://www.thefoundry.co.uk/products/mari/learn/