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"Lock resolution" How to move the view?

Posted: Fri Mar 20, 2015 11:00 am
by moebius
When I hit "Lock resolution" in the Live Viewer is the Camera in the middle of the Picture. How can I move the cam?

Re: "Lock resolution" How to move the view?

Posted: Fri Mar 20, 2015 10:51 pm
by aoktar
moebius wrote:When I hit "Lock resolution" in the Live Viewer is the Camera in the middle of the Picture. How can I move the cam?
can't understand well, some picture can help more. Camera updates syncroniously by viewport or in LV by alt+mouse.

Re: "Lock resolution" How to move the view?

Posted: Sat Mar 21, 2015 12:53 pm
by moebius
Hi

When in the LV "Lock Resolution" is activated, I miss a "hand grab tool" to push around the big picture. I miss a "hand grab tool" like in te Picture-Manager in C4D when there is a big picture witch don't fit in the view-window.

It's now more clear? ;-)

Re: "Lock resolution" How to move the view?

Posted: Sat Mar 21, 2015 12:59 pm
by aoktar
yes, we don't have any pan/zoom capability over canvas. Personally i haven't thought the LV for very big outputs. It's a preview window rather than render output.

Re: "Lock resolution" How to move the view?

Posted: Sat Mar 21, 2015 1:54 pm
by moebius
yes it is for preview. I only use it for preview. But I would like to see what's going on in the corner of an image. I wish the pan function! :-)

Re: "Lock resolution" How to move the view?

Posted: Wed Sep 06, 2017 10:35 am
by philmaron
A possibility to move "pixel to pixel" views is a must! For speedy workflow you always work on a small live viewer canvas and then start tweaking stuff. If your 3d view is centered on what you're working on, that works pretty well. But what if you try to see the resoluts directly from the render-cam?

So you'd have to create a huge canvas and then render a region, which blocks your workspace at the least.

Re: "Lock resolution" How to move the view?

Posted: Wed Sep 06, 2017 10:37 am
by aoktar
philmaron wrote:A possibility to move "pixel to pixel" views is a must! For speedy workflow you always work on a small live viewer canvas and then start tweaking stuff. If your 3d view is centered on what you're working on, that works pretty well. But what if you try to see the resoluts directly from the render-cam?

So you'd have to create a huge canvas and then render a region, which blocks your workspace at the least.
You can use "LOCKRES" button and pan the canvas via LMB. Also you can use scale_ratio control to change resolution.