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window glass - direct lighting (gi diffuse)

Posted: Tue Mar 17, 2015 11:17 pm
by turtles123
hello!

i want to render a room with a big window with glass, all the light comes from the sky. only problem is that if i use direct lighting specular materials (my window) blocks all the light.
how can i make my glass to let light pass?

i would really prefer to stay with direct lighting to have less render time.

thx!!

Re: window glass - direct lighting (gi diffuse)

Posted: Tue Mar 17, 2015 11:19 pm
by aoktar
alpha shadows. Avoid to use specular material in this kind of scenarios. Will generate lot of extra calculation. If so, make on "fake shadows". Use coherent ratio.
Also see resources in tutorials sections.

Re: window glass - direct lighting (gi diffuse)

Posted: Wed Mar 18, 2015 12:02 am
by turtles123
aoktar wrote:alpha shadows. Avoid to use specular material in this kind of scenarios. Will generate lot of extra calculation. If so, make on "fake shadows". Use coherent ratio.
Also see resources in tutorials sections.
thx for the fast answer.

alpha shadow. "This setting allows any object with transparency (specular materials, materials with opacity settings and
alpha channels) to cast a proper shadow instead of behaving as a solid object."
this doesn't seem to help in this case.

i have played with fake shadows and coherent ratio but it doesn't help. light still doesn't pass
glossy gi diffuse.zip
(113.34 KiB) Downloaded 224 times

may be the scene file will help while i try to find something on the tutorials page...thx!

Re: window glass - direct lighting (gi diffuse)

Posted: Wed Mar 18, 2015 3:28 am
by FooZe
See attached image.
Turn on alpha shadows and use the fake shadows option in the material settings.
fake_shadows.jpg

Re: window glass - direct lighting (gi diffuse)

Posted: Wed Mar 18, 2015 8:22 pm
by turtles123
thx very much fooze!

i must have missed the double box to check in fake shadows inside material tab.

thx!!!