Coverting color
Posted: Tue Mar 10, 2015 1:11 pm
I have a problem when I convert textures that only consist of a solid diffuse color. The resulting Octane texture is a lot less saturated. It's a problem for me since I often work with color swatches imported from other c4d files.
Is there a workaround (that doesn't involve color picking individual materials) or a way to convert them correctly?
Is there a workaround (that doesn't involve color picking individual materials) or a way to convert them correctly?