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Coverting color

Posted: Tue Mar 10, 2015 1:11 pm
by Gumz
I have a problem when I convert textures that only consist of a solid diffuse color. The resulting Octane texture is a lot less saturated. It's a problem for me since I often work with color swatches imported from other c4d files.
Is there a workaround (that doesn't involve color picking individual materials) or a way to convert them correctly?

Re: Coverting color

Posted: Tue Mar 10, 2015 1:15 pm
by PolderAnimation
I think this maybe the difference between linear and srgb. So you can try to gamma correct it with .4545 or 2.2 depending on which way you go.

Re: Coverting color

Posted: Tue Mar 10, 2015 1:26 pm
by aoktar
Octane assumes your are on linear color profile. Try it

Re: Coverting color

Posted: Mon Mar 23, 2015 9:34 pm
by Gumz
PolderAnimation wrote:I think this maybe the difference between linear and srgb. So you can try to gamma correct it with .4545 or 2.2 depending on which way you go.
Yes thank you!
Gamma correcting to 2.2 did the trick.