Effective way of making a phone screen??
Posted: Mon Mar 09, 2015 10:27 am
Hello again all! Hope you all are good! So, i have the model of a smartphone, and i want to make a material for the screen that simoultaneously reflects the environment and also emits light (glows). I've tried a couple of things with a mix material with one diffuse that has texture emmision on and a glossy one to catch the reflection,but it doesnt give me a really good quality. I also tried a specular material only with medium scattering but i didn't like the result either. So the best one i tried and kinda like it was to create an area light with an image texture on the distribution channel and creating another thin cube object and applying a simple specular material so that it catches the reflection from the environment and "stacked" both the area light and the cube really close to each other so it seems like a screen. I am almost sure this is a work around that i found,but the real question i have is,if there is a real proper way of doing what im asking??
Thanks in advance.
Thanks in advance.