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Modelling help!

Posted: Thu Mar 05, 2015 7:00 pm
by martincarlson
Yes, I know - this is not a pure Octane question. But since there are so many great Cinema 4D users here - and this is the forum I like best, there's probably someone who knows an answer to my problem.

I've box modelled an interior which I have applied a Bevel Deformer to. I've applied different textures to different polygon selections and thrown a basic "white" material on top of all the model. Making everything that not has a polygon selection recieving that "white" basic material.

Now here comes the question - the new faces created by the Bevel Deformer - they get that white basic material. But I don't want that. How do I solve this without making my model with deformer editable? I want to keep the deformer on.
bevel_example.png
See all the white edges? Same as the wall material. I like it on the bottom of walls - but not in the concrete floor.
Skärmavbild 2015-03-05 kl. 19.35.16.png
Skärmavbild 2015-03-05 kl. 19.34.50.png
Skärmavbild 2015-03-05 kl. 19.34.36.png

Re: Modelling help!

Posted: Fri Mar 06, 2015 12:51 am
by miohn
sorry! no help
because I also noticed this problem with the Bevel-Deformer a while ago
and thats the reason I don't use this deformer.
If a polygon-object has selection tags, there is missing an option
to assign the bevel to one of the selections or the bevel should get an
extra selection which you can assign a texture.

So if anyone has a solution for this I also would like to know!

regards
Mike

Re: Modelling help!

Posted: Fri Mar 06, 2015 4:40 am
by tomabobu
Separate the objects based on materials. Have an object for the wall and a separate object for the floor. In this way you will assign the material without a selection tag and all the new faces created by the bevel deformer will get the same material.

Re: Modelling help!

Posted: Fri Mar 06, 2015 7:37 am
by sadece
hope it helps. the yellow is the base. no selected poly.

Re: Modelling help!

Posted: Fri Mar 06, 2015 7:54 am
by martincarlson
tomabobu wrote:Separate the objects based on materials. Have an object for the wall and a separate object for the floor. In this way you will assign the material without a selection tag and all the new faces created by the bevel deformer will get the same material.
I tried this - in a hurry though. But then my problem is that the nice bevelled bottoms of the wall is hard to achieve.

Re: Modelling help!

Posted: Fri Mar 06, 2015 7:55 am
by martincarlson
sadece wrote:hope it helps. the yellow is the base. no selected poly.
Thanks! But isn't this exactly my problem? =)
Your yellow is my white base material. Same problem?

Re: Modelling help!

Posted: Fri Mar 06, 2015 8:17 am
by martincarlson
I guess there is a way to exclude certain edges to from being beveled as a last solution?

Re: Modelling help!

Posted: Fri Mar 06, 2015 8:40 am
by sadece
martincarlson wrote: Thanks! But isn't this exactly my problem? =)
Your yellow is my white base material. Same problem?
sorry. couldn't get what your point is :) if i want the edges blue than replace onto yellow and same with red. but maybe you're asking to control each! bevels seperatly? i think this ain't possible.
sorry i'm not clear with your question yet:)

Re: Modelling help!

Posted: Fri Mar 06, 2015 8:48 am
by martincarlson
sadece wrote:
martincarlson wrote: Thanks! But isn't this exactly my problem? =)
Your yellow is my white base material. Same problem?
sorry. couldn't get what your point is :) if i want the edges blue than replace onto yellow and same with red. but maybe you're asking to control each! bevels seperatly? i think this ain't possible.
sorry i'm not clear with your question yet:)
Ok - see my retouched version of your example. If I want to achieve this? Yellow is still base material.
=)
bevel.jpg

Re: Modelling help!

Posted: Fri Mar 06, 2015 9:07 am
by sadece
yes=) not possible within deformer. but only way "current state to object" sorry for the confusion that i made=)