Page 1 of 1

Globe File Cabinet - Circa 1938

Posted: Sun Nov 28, 2010 7:46 am
by demo38
This is a file cabinet from an old project that I'm waking back up for testing in Octane. First renders, so please be patient with me.

My questions thus far:

Is there a way to control the texturing of the nameplates in this (for instance) to allow me to map each nameplate individually in Octane - or is that something best handled in Max prior to export?

Is there a way to move textures around inside of Octane? I know I can scale, but a way to position?

Is there a way to render using HDRI - but exclude that HDRI from the background? OR - a way to save the file with an alpha channel for removing the background image?

Is there a way to control smoothing values? As seen on the pulls on the upper drawers?

Thank you for your insights,
J

Re: Globe File Cabinet - Circa 1938

Posted: Sun Nov 28, 2010 8:17 am
by dave62
demo38 wrote:This is a file cabinet from an old project that I'm waking back up for testing in Octane. First renders, so please be patient with me.

My questions thus far:

Is there a way to control the texturing of the nameplates in this (for instance) to allow me to map each nameplate individually in Octane - or is that something best handled in Max prior to export?

Is there a way to move textures around inside of Octane? I know I can scale, but a way to position?

Is there a way to render using HDRI - but exclude that HDRI from the background? OR - a way to save the file with an alpha channel for removing the background image?

Is there a way to control smoothing values? As seen on the pulls on the upper drawers?

Thank you for your insights,
J
- ..nameplates: yes you got to doit prior your export from max. i think you got to add a single material for each plate in max also individual uv mapping has to be done in the modelling suite.

- alpha pass: not really availble yet but a workaround:) :
http://www.refractivesoftware.com/forum ... =21&t=1650

-smoothing can be activated in the material setting (smooth/flat shading)
i dont know max but maybe you got to crank up the subsurf div to get smooth results.

-nice model:)

regards dave

Re: Globe File Cabinet - Circa 1938

Posted: Sun Nov 28, 2010 11:03 am
by face
Looking realy good...
For the nameplates, you can choose a single texture too.
The texture should then have all your different versions of your plates. Like a tiled texture.
Then you can attend the right uv coordinates to each plate.
The pro is, that you have only one material, maybe better to handle...

face

Re: Globe File Cabinet - Circa 1938

Posted: Sun Nov 28, 2010 11:52 pm
by demo38
Dave, Thanks for the alpha channel work around, that makes sense for the time being, I assume that's on the feature schedule at some point in time.

Face, Good tip on the single texture, would just need to keep them straight and apply them first in Max I suppose.

I exported the model textured from Max, but the textures assigned to grouped objects were dropped and I added them in Octane. Was hoping for a way to break up those layers inside of Octane without returning to Max to break them up once I had things set up.

Still not sure of the best workflow - Can I reuse cameras (save it's position / or add a new one in Octane?)

Hmmm... Still have some testing to do...