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XParticles 3 support
Posted: Mon Mar 02, 2015 3:05 pm
by ten
Ahmet, Please please please tell me you have been in secret talks with Insydium to support XP3 shaders natively in Octane?
THIS
is officially the best plugin for C4D now (imo

, and omg if the XP3 shaders worked in Octane the possibilities are making me wet just thinking about it !
ten
Re: XParticles 3 support
Posted: Mon Mar 02, 2015 4:38 pm
by aoktar
There will not a kind of support in 2.0.
Re: XParticles 3 support
Posted: Mon Mar 02, 2015 5:13 pm
by ten
sadface... oh well, can you put it on the todo list for 3.0 please?
ten
Re: XParticles 3 support
Posted: Mon Mar 02, 2015 5:16 pm
by aoktar
ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please?
ten
ok, will see...
Re: XParticles 3 support
Posted: Mon Mar 02, 2015 7:26 pm
by joeycamacho
aoktar wrote:ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please?
ten
ok, will see...
If Octane supported XP shaders natively - this would be a home run. The fact that XP can do this sort of thing is playing in the world of Realflow and TFD. If Octane was to sync up with XP it would be unreal. Crossing my fingers...and toes.
Re: XParticles 3 support
Posted: Tue Mar 03, 2015 8:42 am
by NVN
++1
Re: XParticles 3 support
Posted: Tue Mar 03, 2015 9:19 am
by yankhr
+1

Re: XParticles 3 support
Posted: Fri Mar 06, 2015 10:03 am
by Heerko
+1
Re: XParticles 3 support
Posted: Fri Mar 06, 2015 11:49 am
by skoeth
I would rather prefer the possibility to render volumetric particles like i.e. to render TFD inside cinema.
I have no clue how the XP shaders are working, but the simulations inside xparticles' flipsolver must be some kind of volumetric particles as well, right?
So where would be the difference between rendering the volumetric particles via the XP shader and the TFD shader?
Re: XParticles 3 support
Posted: Fri Mar 06, 2015 4:04 pm
by Gumz
joeycamacho wrote:aoktar wrote:ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please?
ten
ok, will see...
If Octane supported XP shaders natively - this would be a home run. The fact that XP can do this sort of thing is playing in the world of Realflow and TFD. If Octane was to sync up with XP it would be unreal. Crossing my fingers...and toes.
What he said.
+1