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the grass essentials
Posted: Mon Mar 02, 2015 9:15 am
by simdal
hello,
has anyone tried to use "the grass essentials" with octane-blender? I would like to know if you adjust the nodes to octane-blender for materials. Andrew Price is a genius and has done a fantastic job. We Blender-Octane user we can use it with ease?
http://www.blenderguru.com/product/grass-essentials/
Thanks.
SimDal
Re: the grass essentials
Posted: Tue Mar 03, 2015 8:59 pm
by Elonius
Unfortunately the Grass Essentials does not work with Octane Blender all that well because of the render server. It all has to do with how the grass essentials works. Anything above 20,000 in the emissions panel will probably not load because of the render server and you need 500,000 in order for everything to look right. I have tried several times to get this to work because I love octanes shaders but to no avail. If you find a solution please do let me know.
Re: the grass essentials
Posted: Wed Mar 04, 2015 12:17 am
by Saramary
If I understand rightly, the Grass Essential is just a very good models of grass and nothing more. If so, you definitely can use it into Octane for Blender. Why not?
I'm not sure (actually I have a guess) why you have problems working with instances but take a look at one of my scenes. There are a lot of grass (instances emissions+children) plus trees and bushes (duplications). And it takes only 45sec before an image appears in the renderview. And I have only 2GB of GPU memory.
You can calculate it by yourself, but there're more than 1'600'000 instances in this scene without trees and bushes. For all greens I used several objects and groups of objects as a mesh-source, it's the same way as you can use the Grass Essential.
About my suggestion. First of all, check which Mesh type have you chosen. Maybe the problem is you're trying to work with instances using the mesh type Global?
P.S. I really love Andrew Price's grass pack! It looks super realistic, a lot of hard work was put into it. It's not cheap but I think it worth it.

- Grass_rendersettings.jpg (25.77 KiB) Viewed 6697 times
Re: the grass essentials
Posted: Wed Mar 04, 2015 7:09 pm
by Elonius
Thank you Sara I will give this a try. With my usual settings particle type was set to emitter and not hair and to scatter in the object data panel. I was just following along with Andrews tutorial which can be found here:
http://www.blenderguru.com/tutorials/ma ... dow-scene/
Re: the grass essentials
Posted: Thu Mar 05, 2015 8:31 am
by simdal
This is the problem: the material adjust/conversion
i test the sample file:
https://s3.amazonaws.com/ezs3ac34a26aa3 ... rass.blend
http://www.blenderguru.com/tutorials/ma ... dow-scene/
the material node is too complex.
someone has tried?
Re: the grass essentials
Posted: Thu Mar 05, 2015 8:40 am
by Saramary
It would be interesting...

But I'd buy it only for the models!
Re: the grass essentials
Posted: Sat Mar 07, 2015 6:28 pm
by Phantom107
This is why Octane 4 Blender needs to be able to import CSV files... then it wouldn't be a problem!
Re: the grass essentials
Posted: Thu Apr 02, 2015 10:04 pm
by Elonius
Saramary wrote:If I understand rightly, the Grass Essential is just a very good models of grass and nothing more. If so, you definitely can use it into Octane for Blender. Why not?
I'm not sure (actually I have a guess) why you have problems working with instances but take a look at one of my scenes. There are a lot of grass (instances emissions+children) plus trees and bushes (duplications). And it takes only 45sec before an image appears in the renderview. And I have only 2GB of GPU memory.
You can calculate it by yourself, but there're more than 1'600'000 instances in this scene without trees and bushes. For all greens I used several objects and groups of objects as a mesh-source, it's the same way as you can use the Grass Essential.
About my suggestion. First of all, check which Mesh type have you chosen. Maybe the problem is you're trying to work with instances using the mesh type Global?
P.S. I really love Andrew Price's grass pack! It looks super realistic, a lot of hard work was put into it. It's not cheap but I think it worth it.
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Hey Sara, I was still unable to get this to work. I waited over 10 minutes and still nothing. Very frustrating indeed. I have attached images and a blend file for you to try.
Re: the grass essentials
Posted: Sun May 03, 2015 4:10 pm
by planung-klein
Hi Simdla and all others,
i have the same problem with octane blenderplugin and particle, only work ist to set Scatter in render panel. After 5 sec. is started the rendere.
But if activate other Objects become error...
The way to set scatter to the plane in objekt data -> Octane properties and in the render panel to "As is" dont work. i wait over 30 min... only TRANSFERING...
shit
best regards Stefan
Re: the grass essentials
Posted: Mon May 04, 2015 6:09 am
by simdal
hi planung-klein ,
the object to be repeated is of scatter?