Network rendering
Posted: Thu Feb 26, 2015 5:50 pm
We are getting everything up and running. But we are doing it all wirelessly for now, setting up a server soon. But how does network rendering work with octane? Is it sending the entire scene file out, rendering and setting back in iterations? Or is it just a stream of data constantly going back and fourth?
It is taking a long time for the network nodes to send, but I obviously know why, so its understandable. Just wondering for when we setup our 10 gb/s network, how much faster it will be.
Thanks
EDIT: Oh yeah the main reason why I am asking is because where it says updating slave 1/1 then it says the number of bytes then the total number next to it, they are exactly the same. But then it doesn't start using the gpus right away from the slave and says using 0/1 Render slaves.
So for example mine currently says
"Network Render Status: Using 0/4 GPU's of 1 slaves. Updating slave 1/1, 149206/149206 Mbytes."
So is this a bug or is this the terrible network setup I have right now?
I am going to let it keep rendering and sit for awhile to see if they every end up starting. I also have GPU z open on the slave with no load yet.
Thanks
It is taking a long time for the network nodes to send, but I obviously know why, so its understandable. Just wondering for when we setup our 10 gb/s network, how much faster it will be.
Thanks
EDIT: Oh yeah the main reason why I am asking is because where it says updating slave 1/1 then it says the number of bytes then the total number next to it, they are exactly the same. But then it doesn't start using the gpus right away from the slave and says using 0/1 Render slaves.
So for example mine currently says
"Network Render Status: Using 0/4 GPU's of 1 slaves. Updating slave 1/1, 149206/149206 Mbytes."
So is this a bug or is this the terrible network setup I have right now?
I am going to let it keep rendering and sit for awhile to see if they every end up starting. I also have GPU z open on the slave with no load yet.
Thanks