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LW Particles octane

Posted: Tue Feb 24, 2015 11:01 pm
by Sinelab01
Hi is there a way to render hypervoxels in octane, I have a rocket and would like use octane but it will need particles for smoke or is there work around for this ?

Re: LW Particles octane

Posted: Tue Feb 24, 2015 11:05 pm
by juanjgon
Currently you can't render volumetrics with Octane. You can use a LW instancer in particle mode to instance objects, for example spheres, with some kind of specular or translucent material, but not real volumetrics yet.

-Juanjo

Re: LW Particles octane

Posted: Tue Feb 24, 2015 11:07 pm
by Sinelab01
Ok thanks for the quick response

Re: LW Particles octane

Posted: Wed Feb 25, 2015 4:41 pm
by BraceMedia
Just for further clarification on this topic -

Is rendering volumetrics like LW does, but with Octane, actually possible?
Therefore is it a feature that 'will come' in the future, or something we will never see happen?

Thanks, and for all your development efforts,
Dom

Re: LW Particles octane

Posted: Wed Feb 25, 2015 4:50 pm
by juanjgon
At some point, Octane could support volumetric rendering, not in this 2.x dev cycle as far I know, but perhaps in the future. So yes, render volumetrics in Octane could happen in the future ;)


-Juanjo

Re: LW Particles octane

Posted: Sun Mar 01, 2015 2:16 pm
by BraceMedia
Ok I see.

So it's not a limitation with the LW Octane plugin but rather Octane itself does not do volumetrics ... as yet.... Maybe some day it will.

Re: LW Particles octane

Posted: Mon Mar 02, 2015 6:47 pm
by mikefrisk
I found the best alternative is to run your particle simulation, then instance flat geometry with a UV. Place a transparency map and texture to that geometry. The results can be pretty good. I've simulated smoke this was with very convincing results.

Re: LW Particles octane

Posted: Mon Mar 02, 2015 9:01 pm
by juanjgon
Nice, can you please post a image or video to see the final effect?

-Juanjo

Re: LW Particles octane

Posted: Tue Mar 03, 2015 5:42 am
by mikefrisk
Sure!

Sorry for the super low res render, these only took 5 seconds a frame.

I originally developed this to use for semi-static clouds and tornado's. The producer ended up using some quick/cheap stock footage so I scrapped it.

I could have used more "textured squares", this one only has one. And I could have animated the texture and brought it in as a sequence, but i didn't.

If I end up working on this technique more i'll post my findings in this thread.

Re: LW Particles octane

Posted: Tue Mar 03, 2015 11:09 pm
by mikefrisk
I simplified it a bit. The shadows get weird at certain angles, but I think I know a way to fix that.

Oh, and sorry for the grain, I kept the render times short.