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Stereoscopic Renders (GearVR, Rift, Cardboard)

Posted: Thu Feb 19, 2015 5:17 pm
by r-username
Trying to get octane renders into VR environments. Currently throwing arrows in the dark since I don't have vr goggles yet, at first glance the "Eye Distance" look like it's more than .065. Anyone with goggles?

updated with correct ipd and vr samples are now here:

http://www.gigavr.com/

Re: Stereoscopic Renders (GearVR, Rift, Cardboard)

Posted: Thu Feb 19, 2015 9:25 pm
by abstrax
r-username wrote:Trying to get octane renders into VR environments. Currently throwing arrows in the dark since I don't have vr goggles yet, at first glance the "Eye Distance" look like it's more than .065. Anyone with goggles?


http://www.profileme.com/pano/stereo/index.html
Pano camera, stereoscopic Left/Right Renders. .065 IPD
For correct rendering you need http://mozvr.com/downloads/ or Chromium WebVR Builds but it works in any html5 browser.


http://www.profileme.com/pano/mono/index.html
Just the pano camera and a html5 browser
In your rendering your scene is imported way too small and with that the eye distance is way too big for your scene. Fix the scene scale and it should be alright.

Re: Stereoscopic Renders (GearVR, Rift, Cardboard)

Posted: Thu Feb 19, 2015 9:35 pm
by abstrax
This is a cube map rendering of the kitchen scene we sent to John Carmack:
enricos_kitchen_pano_pmc_0_3_20000.jpg
This would be a spherical panorama of the same scene and render settings:
spherical_kitchen_19000.jpg
(The kitchen scene was created by Enrico Cerica and tweaked by Hayssam Keilany)

That's how things should look like and you can see, that there is some parallax but it's by far not as large as in your image. And your scene should have even less parallax since the distances are larger.

Re: Stereoscopic Renders (GearVR, Rift, Cardboard)

Posted: Fri Feb 20, 2015 3:41 pm
by r-username
updated
http://gigavr.com/pano/subway-01/index.html
ipd 0.065

thanks for the response, you were correct the model was the wrong scale.

Edit Note:
for now i dropped using cube map renders until the gear vr / otoy app is available