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Standalone materials into LW Octane
Posted: Mon Feb 02, 2015 10:34 pm
by panphoto
Is there any way to bring Standalone materials such as the complex skin-shaders into LW Octane?
Re: Standalone materials into LW Octane
Posted: Mon Feb 02, 2015 10:42 pm
by juanjgon
Not yet, sorry. You can try to match the standalone node tree using the LW plugin nodes, the parameters are near the same.
-Juanjo
Re: Standalone materials into LW Octane
Posted: Mon Feb 02, 2015 11:11 pm
by panphoto
Thanks Juanjo, I was afraid you'd say that, I'm wondering if life is really long enough to do that!
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 12:49 am
by UnCommonGrafx
It's not.
Many of them can't be replicated, anyway, as they are image-based; that is to say, not 100% replicated. The reason is because we can't download the images, even with the stand-alone.
But it's a great lesson on materials once you transcribe a few.
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 9:33 am
by juanjgon
You can save the textures from the Standalone without problems: you only need to save the scene with the LiveDB materials and Standalone will store the texture files in your HD. If you want to know where the files are, you only need to reload the scene again and see the path the texture node.
-Juanjo
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 10:09 am
by panphoto
Thanks Juanjo, I'm able to store the textures in LocalDB but not Live DB. However I'm not clear about your instruction - "If you want to know where the files are, you only need to reload the scene again and see the path the texture node."
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 10:19 am
by juanjgon
After save the Standalone scene, if you reload it, you can see where are the texture files in the information available in the texture nodes.
-Juanjo
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 10:27 am
by panphoto
Ah, now I understand. Regarding your earlier remark that some of the textures used in the original Tony Sculptor node, I seem to recall that there was only a turbulence proceedural. Can you think of anything else that would be hard to duplicate? Thanks again Juanjo.
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 10:35 am
by juanjgon
You should have the same procedurals in Standalone and in the LW plugin. Is there are procedural in Standalone not available in LW?
One of the problems with the LW plugin to match a Standalone material could the gradient node, that in LW doesn't work like in Standalone, but near all of the materials available in Standalone can be built in LW without problems.
Anyway as I say in other post, I am working in support LiveDB in the LW plugin, but it is not an easy task at all.
-Juanjo
Re: Standalone materials into LW Octane
Posted: Tue Feb 03, 2015 10:45 am
by UnCommonGrafx
Great to see there is a way to get the images. Don't use the stand-alone.
Will check it out.