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dirty shadows problem
Posted: Mon Feb 02, 2015 4:22 pm
by Scottiefeng
Anyone can help solve the dirty shadow on the mosaic? don't know why it appears. Using PMC kernal, max sampling 6000
And any thoughts for max sampling setup?
Thanks!
Re: dirty shadows problem
Posted: Mon Feb 02, 2015 5:13 pm
by profbetis
That looks like more of a reflection problem than shadows. Could be Ray Epsilon or number of Glossy bounces.
Re: dirty shadows problem
Posted: Tue Feb 03, 2015 3:03 am
by Scottiefeng
profbetis wrote:That looks like more of a reflection problem than shadows. Could be Ray Epsilon or number of Glossy bounces.
Thanks mate. I will try that.
Re: dirty shadows problem
Posted: Tue Feb 03, 2015 4:21 am
by face_off
Looks like a ray epsilon issue (make it smaller for a close-up like this). Also - I think you need to turn smooth ON for the tap chrome material.
Paul
Re: dirty shadows problem
Posted: Tue Feb 03, 2015 11:10 am
by Scottiefeng
face_off wrote:Looks like a ray epsilon issue (make it smaller for a close-up like this). Also - I think you need to turn smooth ON for the tap chrome material.
Paul
Thanks Paul. How come you are everywhere.
