houdini-point-postion-dynamics and octane
Posted: Sun Feb 01, 2015 3:46 pm
hi everyone,
playing around with houdinis new position-based-dynamics. rendered with octane-plugin/c4d.
btw:
geometry-transfer via alembic works perfect so far but i cant get render a proper motionblur when the vertex-count is changing over time (like ridigbody-dynamic-fracturing, flipfluidmeshes)same with motionblur in post. is there any hack or workaround to render alembic-stuff like that with motionblur in octane?
thanks in advance for any tip/solution.
cheers
Oli
https://vimeo.com/118337246
playing around with houdinis new position-based-dynamics. rendered with octane-plugin/c4d.
btw:
geometry-transfer via alembic works perfect so far but i cant get render a proper motionblur when the vertex-count is changing over time (like ridigbody-dynamic-fracturing, flipfluidmeshes)same with motionblur in post. is there any hack or workaround to render alembic-stuff like that with motionblur in octane?
thanks in advance for any tip/solution.
cheers
Oli
https://vimeo.com/118337246