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houdini-point-postion-dynamics and octane

Posted: Sun Feb 01, 2015 3:46 pm
by useruser
hi everyone,
playing around with houdinis new position-based-dynamics. rendered with octane-plugin/c4d.
btw:
geometry-transfer via alembic works perfect so far but i cant get render a proper motionblur when the vertex-count is changing over time (like ridigbody-dynamic-fracturing, flipfluidmeshes)same with motionblur in post. is there any hack or workaround to render alembic-stuff like that with motionblur in octane?
thanks in advance for any tip/solution.
cheers
Oli


https://vimeo.com/118337246

Re: houdini-point-postion-dynamics and octane

Posted: Sun Feb 01, 2015 8:58 pm
by Seekerfinder
That is awesome!

Re: houdini-point-postion-dynamics and octane

Posted: Sun Feb 01, 2015 9:54 pm
by juanjgon
Amazing work!!!

Soon you are going to be able to render this kind of projects with Octane inside Houdini with it's Octane plugin ;)

-Juanjo

Re: houdini-point-postion-dynamics and octane

Posted: Sun Feb 01, 2015 11:05 pm
by face_off
Fantastic! Octane needs a constant number of vertices in order to do motion blur. I think that if the number of vertices is changing, even the "Motion Vector" pass will not render.

Paul

Re: houdini-point-postion-dynamics and octane

Posted: Tue Feb 03, 2015 3:21 pm
by useruser
thanks! :)
juanjgon@ i have Indie only so external renderenginfes are not supoorted atm but i am really looking forward to see the amazing combo houdini/octane in action :)
face-off@ i found a pretty cool workaround posted by mazab@aixsponza. they had the same issue with motionblur in vray/c4d and houdini-flipfluid-alembic-file.
http://forums.cgsociety.org/showpost.ph ... stcount=10
maybe this "alembic-hack" works with octane too.

Re: houdini-point-postion-dynamics and octane

Posted: Wed Feb 04, 2015 1:07 pm
by acc24ex
sick :)
.. tryed getting into houdini a bit, because of stuff like this