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How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sat Jan 31, 2015 8:48 pm
by cgmograph
Hi all - tried searching the forums here but didn't find any relevant information.
My dilemma - I have a scene file of a coffee cup mesh (.SD animation file) being fractured by a bullet (made in C4D) as well as a liquid particle mesh (.bin sequence) out of RealFlow 2014. When I add the Octane Tag and turn on motion blur to the objects in my scene, the cup mesh and bullet display motion blur properly but I can't seem to get the liquids to render motion blur, even if I turn up the Particle Mesh objects frame sample rate and/or Octane's motion blur settings. See screenshot below. Any insight would be helpful.
Thanks!
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sat Jan 31, 2015 9:01 pm
by aoktar
octane can't supports motion blur for nonconstant vertex amounts. you can try but will give wrong mblur.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sat Jan 31, 2015 9:37 pm
by prodviz
I'm sure it's not ideal, but reelsmart motion blur might be able to get you out of a hole here.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sat Jan 31, 2015 10:15 pm
by cgmograph
Ah! Well that explains that! Thanks.
Also, I appreciate the recommendation for RSMB, I've used it extensively in the past but it's usually pretty hideous when applied to liquids. May give it a whirl nonetheless.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sat Jan 31, 2015 10:20 pm
by aoktar
a alternative is sub-frame mblur. it was using on times of lacking real motion blur. Do some search on forum if you like it.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sun Feb 01, 2015 5:44 pm
by garytyler
Tell me if I'm wrong but I think this means you cannot get motion blur for any liquid meshes. I am considering purchasing x-particles or DPIT Effex but it sounds like motion blur will not be possible from the meshes they create either. Is that correct?
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sun Feb 01, 2015 6:12 pm
by aoktar
garytyler wrote:Tell me if I'm wrong but I think this means you cannot get motion blur for any liquid meshes. I am considering purchasing x-particles or DPIT Effex but it sounds like motion blur will not be possible from the meshes they create either. Is that correct?
you may know that i don't write this parts. And as i know that's the limitation. Meshes should have the constant vertex count. Because it cannot follow correct vertexs frame-by-frame to produce correct motion blur.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Mon Feb 02, 2015 2:51 am
by garytyler
Of course! The standalone can't do it either. I know it's around the top of the features request poll so hopefully one day soon this will be possible at least through X-particles.
Re: How to utilize motion blur on a RealFlow Particle mesh?
Posted: Sun Nov 29, 2015 7:08 pm
by coilbook
how come Vray can do motion blur with phoenix FD