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Bake Sculpt Objects & Octane
Posted: Thu Jan 29, 2015 11:18 am
by kacperspala
Hello ,
What is the proper way of baking normal/displacement for octane from c4d ? I simply cant get anything to work so far, its always ugly/distorted/with black edges/broken.
Any help please ?
Re: Bake Sculpt Objects & Octane
Posted: Thu Jan 29, 2015 11:28 am
by aoktar
any render samples? You can't bake displacement because points are generated internally in runtime.
Re: Bake Sculpt Objects & Octane
Posted: Thu Jan 29, 2015 3:51 pm
by ChrisSuF
+1
I think kacperspaia meant baking sculpted meshes within Cinema. I am also having problems with that.
Never found the right way to do it with octane.
Re: Bake Sculpt Objects & Octane
Posted: Thu Jan 29, 2015 6:19 pm
by kacperspala
Yeah i sculpted with cinema than used "Bake Sculpt Object"
1 - hi-res sculpt
2 - low-res object
3 - new low res object with c4d materials (normal + disp) created after "Bake Sculpt Object"
4 - low-res object with displacement map mapped to octane material
5 - low-res object with normal map mapped to octane material
As you can see object is UVed.
Please help :'<
Re: Bake Sculpt Objects & Octane
Posted: Thu Jan 29, 2015 6:32 pm
by aoktar
can you do some search on forum about this. There is some limitations for displacement and not a issue from plugins.
Re: Bake Sculpt Objects & Octane
Posted: Thu Apr 23, 2015 7:04 pm
by natevplas
Has anyone made progress on this? I am running into the same issue.
Re: Bake Sculpt Objects & Octane
Posted: Thu Apr 23, 2015 8:15 pm
by aoktar
natevplas wrote:Has anyone made progress on this? I am running into the same issue. I actually cannot load anything into the displacement channel of an Octane material in C4D.
image->displacement->displacement slot of material
i'll advice to you this tutorials
http://inlifethrill.com/category-training/