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Edit octane for a particle system

Posted: Fri Jan 23, 2015 9:01 pm
by spartan00j
Hey! Im a tester for Digitani Xu new particle system for poser.
I get three errors in octane
1.png
2.png
3.png
but it load every thing just fine
4.png
Now the biggest problem is when rendering an animation. Now i have to enable refresh scene each frame so it well render the animation but I get those three errors at the start of each frame render. Now Its will render it out, I just have to hit okay button three times before octane render the next frame. Is there a way around this. these two tool for poser will work great together if you ask me.

Re: Edit octane for a particle system

Posted: Fri Jan 23, 2015 9:34 pm
by face_off
I get three errors in octane
They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.

Paul

Re: Edit octane for a particle system

Posted: Fri Jan 23, 2015 9:44 pm
by spartan00j
face_off wrote:
I get three errors in octane
They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.

Paul
thanks you so much. Its worked

Re: Edit octane for a particle system

Posted: Fri Jan 23, 2015 9:50 pm
by face_off
Good. The particle system needs to set those actors to NOT VISIBLE by default - since they would never appear in a render.

Paul

Re: Edit octane for a particle system

Posted: Thu Jan 29, 2015 12:05 am
by spartan00j
face_off wrote:Good. The particle system needs to set those actors to NOT VISIBLE by default - since they would never appear in a render.

Paul
Yea he changed the plugin so it would do that.

Re: Edit octane for a particle system

Posted: Fri Feb 13, 2015 3:54 pm
by Andygraph3D
Cool particle!
Where is possible download it ?

Re: Edit octane for a particle system

Posted: Sat Feb 14, 2015 6:16 pm
by spartan00j
Andygraph3D wrote:Cool particle!
Where is possible download it ?
I'm a tester for it. Don't know when it will be released. Its not even a beta yet.

Re: Edit octane for a particle system

Posted: Sat Feb 14, 2015 9:15 pm
by spartan00j
face_off wrote:
I get three errors in octane
They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.

Paul
I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.

Re: Edit octane for a particle system

Posted: Sun Feb 15, 2015 12:39 pm
by face_off
I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.
I will fix this in the next release.

Paul

Re: Edit octane for a particle system

Posted: Sun Feb 15, 2015 3:19 pm
by spartan00j
face_off wrote:
I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.
I will fix this in the next release.

Paul
but i'm using version 1.55.0.33 (64 bit). can you update that one.