Page 1 of 1

Ray visibility

Posted: Tue Jan 20, 2015 10:20 pm
by igor73
Hi,

There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?

Re: Ray visibility

Posted: Wed Jan 21, 2015 1:16 pm
by kubicki3d
igor73 wrote:There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?
Hi,
If you set the mesh type to something other than Global, you can change the Camera, Shadow and General visibility of the object.