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Navigating Live View problem
Posted: Sat Jan 17, 2015 5:36 pm
by kacperspala
Hi, i might be dumb or sth but please help me

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I am doing 4k x 4k image in octane for c4d, im using light view to see some details (render region) how can i scroll down the screen and move around WITHOUT moving the camera ?
Thanks and sorry if its stupid .
Re: Navigating Live View problem
Posted: Sat Jan 17, 2015 6:30 pm
by aoktar
hi, it does not supports this kind of zooming without changing camera.
Re: Navigating Live View problem
Posted: Sun Jan 18, 2015 10:07 am
by kacperspala
Okay; so is there like any workaroud about this ? Aside from rendering full image. In Picture Viewer you can scroll things; can scrolls be added to live viewer as well?
I mean in the way it is now , when doing hi-res print work you cant really use render region effectively to see the detail of something because your screen is 1920x1200 and there is no way to navigate images bigger than that. (modo plugin for octane has this funcionality so i tought it kind of obvious to have, my bad).
I understand that i could always just move the camera to see the detail; but that is not a solution when using fog - as camera needs to be outside of the fog for it to be visible, and last but not least i'd rather check how things look in final comp rather than in totally different angle/fov.
I hope that you'll find this request/arguments resonable enough to implement in future iteration of the plugin. (overall i switched from modo to c4d because of Your plugin for octane

)
Re: Navigating Live View problem
Posted: Sun Jan 18, 2015 6:07 pm
by TonyBoy
In the situation you describe, I used one camera with a lock tag on it for my final view and another camera that I can manipulate freely. If I see an area in the final scene that I wish to see more closely or from another angle, I switch to the other camera and the LV can follow.