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Offset problem on cubic projection
Posted: Tue Jan 13, 2015 12:31 pm
by sirkaoselite
Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 12:57 pm
by aoktar
where is the horizon line?
Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 2:09 pm
by sirkaoselite
aoktar wrote:where is the horizon line?
The horizontal line, here:

Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 2:18 pm
by aoktar
it's not specific to octane. What's the type of textures in bump map?
Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 2:46 pm
by sirkaoselite
aoktar wrote:it's not specific to octane. What's the type of textures in bump map?
Nono it' s a map in the roughness channel, it' s tileable and it's big (with smaller maps it' s the same, same horizontal line cut)

Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 3:04 pm
by aoktar
checked your map, i think it's not tileable.
Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 5:26 pm
by sirkaoselite
aoktar wrote:checked your map, i think it's not tileable.
it' s very big
Re: Offset problem on cubic projection
Posted: Tue Jan 13, 2015 5:40 pm
by aoktar
sirkaoselite wrote:aoktar wrote:checked your map, i think it's not tileable.
it' s very big
it's not a matter how big. I had to check same scenario, there is no problem about mappings. Try same in default render to be sure.