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Offset problem on cubic projection

Posted: Tue Jan 13, 2015 12:31 pm
by sirkaoselite
Hi, i have the latest version of octane for C4D (2.16.2) and C4D R16, i have an issue with projection in the material tag attributes, here below you can see two renders, each render have differente Offset U and V values, one is 0%-0% andh the other is 35%-35%, no result changing the offset, i mean....it changes the position of the roughness texture i have applyed but i want to get rid of the horizontal line cut you can see in the renders, by logic the line of cut need to change when i change the offset values but it won' t change at all, any solution about this?

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Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 12:57 pm
by aoktar
where is the horizon line?

Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 2:09 pm
by sirkaoselite
aoktar wrote:where is the horizon line?
The horizontal line, here:

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Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 2:18 pm
by aoktar
it's not specific to octane. What's the type of textures in bump map?

Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 2:46 pm
by sirkaoselite
aoktar wrote:it's not specific to octane. What's the type of textures in bump map?
Nono it' s a map in the roughness channel, it' s tileable and it's big (with smaller maps it' s the same, same horizontal line cut)

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Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 3:04 pm
by aoktar
checked your map, i think it's not tileable.

Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 5:26 pm
by sirkaoselite
aoktar wrote:checked your map, i think it's not tileable.
it' s very big

Re: Offset problem on cubic projection

Posted: Tue Jan 13, 2015 5:40 pm
by aoktar
sirkaoselite wrote:
aoktar wrote:checked your map, i think it's not tileable.
it' s very big
it's not a matter how big. I had to check same scenario, there is no problem about mappings. Try same in default render to be sure.