Triangulated surfaces in render
Posted: Thu Jan 08, 2015 3:19 pm
I have a problem on a scene.
I modeled the bridge in Rhinoceros and imported it into Modo - something that's never an issue. But now my render in octane looks like the attached image.
Any suggestions? The native modo render handles it fine.
I modeled the bridge in Rhinoceros and imported it into Modo - something that's never an issue. But now my render in octane looks like the attached image.
Any suggestions? The native modo render handles it fine.