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Triangulated surfaces in render

Posted: Thu Jan 08, 2015 3:19 pm
by Thirdeye
I have a problem on a scene.

I modeled the bridge in Rhinoceros and imported it into Modo - something that's never an issue. But now my render in octane looks like the attached image.

Any suggestions? The native modo render handles it fine.

Re: Triangulated surfaces in render

Posted: Thu Jan 08, 2015 4:28 pm
by whersmy
try adjusting the rayepsilon value

ur scene might be too big or small

Re: Triangulated surfaces in render

Posted: Thu Jan 08, 2015 9:08 pm
by face_off
Yes - certainly a ray epsilon issue. Rhino offers a vast range of modelling sizes, so it's possible that bridge is a few mm's high or might be a few km's high - so adjust the ray epsilon to suit.

Paul