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Slowdown during actual rendering

Posted: Wed Jan 07, 2015 8:29 pm
by coilbook
Hi I noticed a big difference in render speed between rendering Octane Viewport and actual 3ds max rendering
Here are the times;

1. Rendering in Octane Viewport

5 GPUs on main PC and 4 on network (9 GPUs): 47 seconds
5 GPUs on main PC and 7 on network (12 GPUs): 38 seconds

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2. Rendering if I click render button and 3ds max renders to PNG:

5 GPUs on main PC and 7 on network (12 GPUs):
- first frame - 1:10
- second frame - 54 seconds

Result:
render setting: only update animated geometry is checked.

In viewport rendering 9 GPUs render faster than 12 GPUs in 3ds max!

Is it a bug? Does octane count time to load the scene to the octaneview port?

Re: Slowdown during actual rendering

Posted: Thu Jan 08, 2015 9:51 pm
by akira
I think the design of octane network rendering has limitations mostly on network bandwidth and the speed of host "CPU".
If you want to get full speed for rendering animation, try backburner.