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How is open subdiv different from C4d subdiv?
Posted: Sat Jan 03, 2015 8:25 am
by dive
If I use subdiv in my viewport, then render in octane with open subdiv, does opensubdiv act on the subdivided mesh? what are the benefits of this exactly?
Re: How is open subdiv different from C4d subdiv?
Posted: Sun Jan 04, 2015 12:50 am
by garytyler
I asked this question a while ago and didn't get a reply but I'm still curious. I just never use open subdiv because I haven't found what purpose it serves.
Re: How is open subdiv different from C4d subdiv?
Posted: Sun Jan 04, 2015 12:55 am
by aoktar
i cannot see any advantages else network rendering. Both will cause precalculations in plugins side or octane side. Not hard to compare both with some tests.
Re: How is open subdiv different from C4d subdiv?
Posted: Sun Jan 04, 2015 2:42 am
by dive
wait what? please explain
Re: How is open subdiv different from C4d subdiv?
Posted: Sun Jan 04, 2015 3:46 am
by abstrax
No, there is no real advantage of OpenSubDiv over the C4D HyperNURBS. Both will end up as big triangle meshes. OpenSubDiv was added in case the 3D host application doesn't have subdivision surfaces, to allow the storage of non-subdivided meshes in Alembic files and to reduce the data transfer from the Blender plugin to the OctaneServer used by the Blender plugin.
Re: How is open subdiv different from C4d subdiv?
Posted: Sun Jan 04, 2015 2:22 pm
by dive
ah ok, great thanks!