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Edge Mode in new Forest Pack Pro & Octane
Posted: Sat Dec 20, 2014 9:49 am
by mbetke
Recently Forest Pack Pro got a really nice update supporting clean edges of grass out of the box.
Unfortunatly it is only supported by VRay at the moment.
I asked on itoo forums and it seems now Octane needs this kind of shader to be developed by Otoy.
Will this happen? I use FPP on a daily base and this new feature is a real time saver. I think others here use FPP too.
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Sat Dec 20, 2014 10:00 am
by JulioCayetano
+1
Yes, I use FPP and RailClone for my everyday workflow, so I think we need full support of all features available.
P.D: Let´s wish Karba to get well soon, and enjoy the Holidays too.
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Sat Dec 20, 2014 8:38 pm
by coilbook
i agree i had a scene where i needed clean edge with grass and after i installed new 4.33 forest pack it was only for vray

. Please add edge feature otoy.
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Sat Dec 20, 2014 8:40 pm
by coilbook
mbetke wrote:Recently Forest Pack Pro got a really nice update supporting clean edges of grass out of the box.
Unfortunatly it is only supported by VRay at the moment.
I asked on itoo forums and it seems now Octane needs this kind of shader to be developed by Otoy.
Will this happen? I use FPP on a daily base and this new feature is a real time saver. I think others here use FPP too.
Maybe it is itoo who must implement it for octane I wonder
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Thu Jan 15, 2015 4:06 pm
by Philipp1980
Hey,
yes I vote for that edge mode support too +1. I am also working with Forest Pack and Railclone, so a complete support would be really nice.
coilbook wrote:Maybe it is itoo who must implement it for octane I wonder
In the forum there they told me it has to be implemented from the otoy side.
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Thu Jan 15, 2015 5:56 pm
by coilbook
Philipp1980 wrote:Hey,
yes I vote for that edge mode support too +1. I am also working with Forest Pack and Railclone, so a complete support would be really nice.
coilbook wrote:Maybe it is itoo who must implement it for octane I wonder
In the forum there they told me it has to be implemented from the otoy side.
Does octane support instances in real clone or it is slow to render?
Thanks
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Sun Jan 18, 2015 7:42 am
by nildoe
+1 on this! very useful feature...please Karba try to implement it!
Nildo
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Sun Jan 18, 2015 11:43 am
by Philipp1980
coilbook wrote:Does octane support instances in real clone or it is slow to render?
Thanks
Hey,
in Forest Pack instances are fully supported by Octane, but not in Rail Clone. Rail Clone objects have to be instanced first with the Rail Clone tools but I have the impression that also then they are bigger than normal instances. That's why I already requested the full Rail Clone support here in the forum also

.
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Mon Jan 19, 2015 4:14 am
by coilbook
Philipp1980 wrote:coilbook wrote:Does octane support instances in real clone or it is slow to render?
Thanks
Hey,
in Forest Pack instances are fully supported by Octane, but not in Rail Clone. Rail Clone objects have to be instanced first with the Rail Clone tools but I have the impression that also then they are bigger than normal instances. That's why I already requested the full Rail Clone support here in the forum also

.
Thanks
+1
Re: Edge Mode in new Forest Pack Pro & Octane
Posted: Wed Feb 04, 2015 4:04 pm
by lunarstudio
+1