
- weird off color edges messed up
I have C4d 16 with 3 Nvidia 980's 36 gig of ram
I know I am rendering to a bigger size to the final over double the size but its really blurring out and the lanterns look totally differnet
Also in the live window it says 4068 mb of ram / 2356mb used and 35mb free those don't add up shouldn't I have 1700+ mb free ???
So Questions
1:) why don't the renders look the same
2:) what are all the errors in the log
Can't connect node 'RGB Image' (NT_TEX_IMAGE, 0000003B9BB8AEF0) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node 'Surfboard' (NT_UNKNOWN, 0000003A8B105380)
Tried to access pin via an invalid ID P_SPECULAR (186)
Tried to access null node pin
Can't connect node 'RGB Color' (NT_TEX_RGB, 0000003BA6CB6BD0) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node 'Surfboard' (NT_UNKNOWN, 0000003A8B105380)
Can't connect node 'RGB Image' (NT_TEX_IMAGE, 0000003D6DAA3790) to static pin 'emission' (P_EMISSION, type PT_EMISSION) of node 'Scattering' (NT_MED_SCATTERING, 0000003BC16137D0)
Can't connect node 'Scattering' (NT_MED_SCATTERING, 0000003BC16137D0) to static pin 'transmission' (P_TRANSMISSION, type PT_TEXTURE) of node 'Mat.2' (NT_MAT_DIFFUSE, 0000003BC1612810)
COPY PRESET TO:D:\1_A Macau 2015_trancend\tex\metal_rough_01_diffuse.jpg
ESPECially
CUDA error 719 on device 2: An exception occurred on the device while executing a kernel. The context cannot be used anymore and must be destroyed. All existing device memory allocations from this context are invalid and must be reconstructed.
-> failed to bind device to current thread
device 2: failed to initialize resources
3:)Is there something wrong with my cards ?????
4:) Why are the renders taking longer that the last version of octane ? I thought you spend up the 980's - last one took 10 min ----2.14 new version took 12 mins then failed ?????