Animation and processing geometry.
Posted: Thu Dec 04, 2014 10:40 am
I have an, I guess often asked, question about the processing of geometry between frames.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.
Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.
I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.
Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.
I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.