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Animation and processing geometry.

Posted: Thu Dec 04, 2014 10:40 am
by mbetke
I have an, I guess often asked, question about the processing of geometry between frames.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.

Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.

I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.

Re: Animation and processing geometry.

Posted: Sun Dec 07, 2014 9:20 pm
by Karba
mbetke wrote:I have an, I guess often asked, question about the processing of geometry between frames.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.

Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.

I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.
I would recommend to set movable proxy option to every moving object.