Version 2.14.0 - TEST
Posted: Mon Dec 01, 2014 4:05 pm
Hi everybody,
i'm glad to publish 2.14.0 test version which is based on Octane sdk 2.14.0
-changes on 2.14.0
- render instances and restarting problem on LV render with mouse movements
- revision and improvement on tag guis
- Background object can work with c4d shaders
- Fix for delay on opengl previews of materials
- x and y rotation of Skyobject will be evaulated for transform of hdri.
- New parameter to collect and send render statistics to Otoy. Please read more in standalone 2.14 post.
- some minor fixes and improvements...
- Also has Sdk 2.14 improvements(New side texture, roughness parameter for diffuse material, replacement on coherent parameter by new coherent ratio parameter)
look here: http://render.otoy.com/forum/viewtopic.php?f=33&t=43699
- Also has Skd 2.13 improvements (New optimisations for gtx 970/980)
look here: http://render.otoy.com/forum/viewtopic.php?f=33&t=43530
IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.1x is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
Quick note for New Render Passes usage:
Not yet documented but, don't use C4D multi-pass system. Activate it from Octane render setting -> Renderpasses.
Some passes will not available on Picture Viewer. But it will be saved to hdd. I'll try to fix this issue soon.
BUG REPORTS
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Please post your reports in topic of version which is related.
Thanks for contributions
Best regards,
Ahmet Oktar
2.14.0 Windows version (R12-R16)
http://render.otoy.com/customerdownload ... .0-win.zip
2.14.0 MacOsX version (R13-R15)
http://render.otoy.com/customerdownload ... Macosx.zip
Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip
Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip
Facebook page:
https://www.facebook.com/octaneforcinema4d
Also a new commercial training set by InlifeThrill Designs
http://inlifethrill.com/trainings/octan ... cinema_4d/
usage of Render passes
[vimeo]http://www.vimeo.com/112409526[/vimeo]
Speed test on new impromevements on object update detection
[vimeo]http://www.vimeo.com/108597468[/vimeo]
A new free tutorial by Christof
[vimeo]http://www.vimeo.com/108846254[/vimeo]
NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248
Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Render passes
i'm glad to publish 2.14.0 test version which is based on Octane sdk 2.14.0
-changes on 2.14.0
- render instances and restarting problem on LV render with mouse movements
- revision and improvement on tag guis
- Background object can work with c4d shaders
- Fix for delay on opengl previews of materials
- x and y rotation of Skyobject will be evaulated for transform of hdri.
- New parameter to collect and send render statistics to Otoy. Please read more in standalone 2.14 post.
- some minor fixes and improvements...
- Also has Sdk 2.14 improvements(New side texture, roughness parameter for diffuse material, replacement on coherent parameter by new coherent ratio parameter)
look here: http://render.otoy.com/forum/viewtopic.php?f=33&t=43699
- Also has Skd 2.13 improvements (New optimisations for gtx 970/980)
look here: http://render.otoy.com/forum/viewtopic.php?f=33&t=43530
IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.1x is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
Quick note for New Render Passes usage:
Not yet documented but, don't use C4D multi-pass system. Activate it from Octane render setting -> Renderpasses.
Some passes will not available on Picture Viewer. But it will be saved to hdd. I'll try to fix this issue soon.
BUG REPORTS
I'll be happy, if anyone can be spesific with bug reports.
I need to know that plugin version/Os/HW, bugreport zip. Last operations before crashes.
Please post your reports in topic of version which is related.
Thanks for contributions
Best regards,
Ahmet Oktar
2.14.0 Windows version (R12-R16)
http://render.otoy.com/customerdownload ... .0-win.zip
2.14.0 MacOsX version (R13-R15)
http://render.otoy.com/customerdownload ... Macosx.zip
Demo scenes for 2.00
http://render.otoy.com/customerdownload ... amples.zip
Demo scenes for 1.50
http://render.otoy.com/customerdownload ... amples.zip
Facebook page:
https://www.facebook.com/octaneforcinema4d
Also a new commercial training set by InlifeThrill Designs
http://inlifethrill.com/trainings/octan ... cinema_4d/
usage of Render passes
[vimeo]http://www.vimeo.com/112409526[/vimeo]
Speed test on new impromevements on object update detection
[vimeo]http://www.vimeo.com/108597468[/vimeo]
A new free tutorial by Christof
[vimeo]http://www.vimeo.com/108846254[/vimeo]
NET RENDER document: http://render.otoy.com/manuals/Standalo ... ge_id=1248
Supported features:
Displacement(activate with displacement checkbox in properties)
Hair rendering
Full motion blur for geometry and camera
Rounded edges
Opensubdiv
Render regions
Distributed rendering
Daylight+texture environment
Random color texture for instances
Render passes