Portal shader , are you fonctionnal in 3ds ?
Posted: Mon Dec 01, 2014 9:42 am
Hi
i have a strange probleme with portal :
i put a portal shader on a simple polygone , normal in scene direction , in path tracing engine
but that not work , i dont have more light , and my poly cast a shadow ...why ?
i have certainly miss something , but i dont understand how they work ,and why that not work .
please if somebody can help me ( process or sample scene) , that could be really cool .
i use the 2.13 in max 2013 / 2015 , with 3 x 780gtx
its for an interior rendering
best Regards
KaDDD
i have a strange probleme with portal :
i put a portal shader on a simple polygone , normal in scene direction , in path tracing engine
but that not work , i dont have more light , and my poly cast a shadow ...why ?
i have certainly miss something , but i dont understand how they work ,and why that not work .
please if somebody can help me ( process or sample scene) , that could be really cool .
i use the 2.13 in max 2013 / 2015 , with 3 x 780gtx
its for an interior rendering
best Regards
KaDDD