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Nvidia grass

Posted: Fri Nov 21, 2014 2:59 am
by coilbook
I hope one day octane can implement nvidia's grass into their renderer
http://youtu.be/L2j_HNzXUUc

Re: Nvidia grass

Posted: Sun Nov 23, 2014 12:53 pm
by Seekerfinder
Yes please!!

Re: Nvidia grass

Posted: Mon Nov 24, 2014 10:56 am
by HHbomb
+ 1

Re: Nvidia grass

Posted: Mon Nov 24, 2014 3:15 pm
by acc24ex
+1
maybe it will happenn in year 2017. :)

.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this .. :mrgreen:

Re: Nvidia grass

Posted: Mon Nov 24, 2014 3:35 pm
by coilbook
acc24ex wrote:+1
maybe it will happenn in year 2017. :)

.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this .. :mrgreen:
Would be nice if they could. Looking forward to grass, fire, smoke, clouds that can be generated during rendering

Re: Nvidia grass

Posted: Mon Nov 24, 2014 8:19 pm
by icelaglace
You can already do that as long as you use a proper simulation on your 3d software, this is not rendering related, but mostly simulations/physics here (which are probably calculated on the GPU, that's why it's fast) :)