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Nvidia grass
Posted: Fri Nov 21, 2014 2:59 am
by coilbook
I hope one day octane can implement nvidia's grass into their renderer
http://youtu.be/L2j_HNzXUUc
Re: Nvidia grass
Posted: Sun Nov 23, 2014 12:53 pm
by Seekerfinder
Yes please!!
Re: Nvidia grass
Posted: Mon Nov 24, 2014 10:56 am
by HHbomb
+ 1
Re: Nvidia grass
Posted: Mon Nov 24, 2014 3:15 pm
by acc24ex
+1
maybe it will happenn in year 2017.
.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this ..

Re: Nvidia grass
Posted: Mon Nov 24, 2014 3:35 pm
by coilbook
acc24ex wrote:+1
maybe it will happenn in year 2017.
.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this ..

Would be nice if they could. Looking forward to grass, fire, smoke, clouds that can be generated during rendering
Re: Nvidia grass
Posted: Mon Nov 24, 2014 8:19 pm
by icelaglace
You can already do that as long as you use a proper simulation on your 3d software, this is not rendering related, but mostly simulations/physics here (which are probably calculated on the GPU, that's why it's fast)
