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octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:12 pm
by borisrabant
Hello.

Thanks for this great plugin.
I have a problem rendering an animation. This is a very simple scene with just 2 moving extrusions.
Octane render the first 564 frames in 5s each and the last frames (436) in 40 second each.
Nothing is changing in the animation and between frame 564 and frame 565.
I use the last version of octane with c4d 15. I have 3 gtx 780 and 2 gtx 580. I use a PCI extension (netstor) on mac pro (10.9).
This is not the first scene i have this problem with.
Sincerly

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:17 pm
by borisrabant
If I restart the render from frame 563, all frames are render in 5s each. This is really strange...

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:39 pm
by aoktar
If it's reproductable, please send me this scene

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:42 pm
by borisrabant
This is the scene.
Thanks for your quick answer !

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:51 pm
by aoktar
has it occured after same frame? have you tryed a few times to see?

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 3:54 pm
by borisrabant
I've just send new render from frame 0. I'll tell you when it's finished.

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 4:03 pm
by aoktar
i'm testing in range 400-1000. Also can you check gpu usage if you see a long render time.

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 4:06 pm
by borisrabant
Sorry but how do I check gnu usage ?

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 4:11 pm
by aoktar
borisrabant wrote:Sorry but how do I check gnu usage ?
with a gpu monitor program if macos has it. Btw, i'm testing with 100 maxsamples to finish quickly. I can't see any suspecious things on scene to cause speed drops. I think this is not a plugin related. Maybe a gpu problem.

Re: octane increase time render (x10) in the middle of animation

Posted: Thu Nov 13, 2014 4:30 pm
by borisrabant
What do you think i have to do ? Because all my cards seem to work properly.