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Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Tue Nov 11, 2014 4:40 pm
by kcpr-raffaEl
Dears!
I've got issues with Network Rendering from 3ds Max - OCTANE 2.11.1a.
I've got 4x GTX 780 on first machina and 4xGTX 780 on second machine - both with active licenses.
When rendering using Network, everything seems to look OK - I've got 4/4 Network GPU info, etc, but when I look
on slave machine GPUs are alnost not used, and if - with very, very long idle pause.
I've got 1GB Network, and use of it is about max 5% - so I think it's not Network problem.
What can I do to take full profit form slave machine GPUs ?
Best,
raffaEl
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Tue Nov 11, 2014 4:51 pm
by kcpr-raffaEl
Here is how it looks like on slave:
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Mon Nov 17, 2014 4:43 pm
by kcpr-raffaEl
....Can anybody refer to my issue?
Thanks in advance.
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Tue Nov 18, 2014 8:16 am
by gabrielefx
gpus are paused to send data to the master machine
every summed pass causes an idle time.
regards
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Sat Nov 22, 2014 9:51 am
by muski
I found the same issue and posted here
http://render.otoy.com/forum/viewtopic.php?f=81&t=43037 with no reply from otoy
It seems to be a network bandwidth issue as when jumbo frames are used over the network the problem is reduced. 10gb network prices are not affordable by any means and therefore not a solution. Maybe a better solution will be for octane to send a lower amount of data in a more continuous way instead of doing it in bursts?
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Tue Nov 25, 2014 2:08 am
by Karba
kcpr-raffaEl wrote:Dears!
I've got issues with Network Rendering from 3ds Max - OCTANE 2.11.1a.
I've got 4x GTX 780 on first machina and 4xGTX 780 on second machine - both with active licenses.
When rendering using Network, everything seems to look OK - I've got 4/4 Network GPU info, etc, but when I look
on slave machine GPUs are alnost not used, and if - with very, very long idle pause.
I've got 1GB Network, and use of it is about max 5% - so I think it's not Network problem.
What can I do to take full profit form slave machine GPUs ?
Best,
raffaEl
Is it a single frame rendering or you render an animation?
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Tue Nov 25, 2014 11:37 pm
by kcpr-raffaEl
It's single frame.
6000pix wide.
Pathtracing Kernel.
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Wed Nov 26, 2014 12:01 am
by Karba
kcpr-raffaEl wrote:It's single frame.
6000pix wide.
Pathtracing Kernel.
Could you try 2.13?
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Wed Nov 26, 2014 11:02 am
by kcpr-raffaEl
Of course.
I'll test it and let you know.
Re: Issues with Network Render - OCTANE 2.11.1a 3D Max
Posted: Wed Nov 26, 2014 11:40 pm
by kcpr-raffaEl
OK, it's much better!
Here is how it looks now:
I'm wondering if I would connect two 1GB network connections it could help more...
On Network activity performance doesn't even exceeds 50% of bandwith...