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What's the problem?

Posted: Fri Nov 07, 2014 9:48 am
by jang2235
What's the problem?
Image

Re: What's the problem?

Posted: Fri Nov 07, 2014 11:07 am
by juanjgon
A problem with the scene scale, I think. Check the scene scale and/or tweak the "Ray Epsilon" parameter in the kernel node. Octane works in single precision floating math, so too big or too small scenes can be rendered with this artifacts.

-Juanjo

Re: What's the problem?

Posted: Fri Nov 07, 2014 2:54 pm
by jang2235
Thank you!!

Re: What's the problem?

Posted: Fri Nov 07, 2014 7:51 pm
by alexos
Ah, that's very interesting, Juanjo, I've stumbled into this problem as well. Is there a rule of thumb for tweaking ray epsilon? As in, big scale scene increase epsilon or something?

ADP.

Re: What's the problem?

Posted: Sat Nov 08, 2014 1:34 pm
by juanjgon
alexos wrote:Ah, that's very interesting, Juanjo, I've stumbled into this problem as well. Is there a rule of thumb for tweaking ray epsilon? As in, big scale scene increase epsilon or something?

ADP.
In big scenes you should use a bigger ray epsilon, but it is better to try values for each scene until you don't get artifacts.

-Juanjo