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Material Mixer - opacity issue with Info Channels

Posted: Fri Nov 07, 2014 3:51 am
by adkkda
Hi folks.

Not sure if this has always been the case or not ?
If you mix two materials with exactly the same opacity map (cut out leaves in this case) none of the aux passes like Z-depth, AO, MAT-ID have the opacity present.
Beauty is fine but the Info Channel passes are unusable.

Pics are of Z-Depth channel with first one a straight plug of diffuse with opacity and the second is mixing two of those same materials.

Doing a separate scene and materials to get those working correctly is a bit painful.

Dissolve also applies to failure

Posted: Fri Nov 07, 2014 7:19 am
by jang2235
Object Dissolve also applies to failure

Re: Material Mixer - opacity issue with Info Channels

Posted: Sat Nov 08, 2014 1:33 pm
by juanjgon
I will test this problem to report it to the Octane team.

-Juanjo

Re: Material Mixer - opacity issue with Info Channels

Posted: Sun Nov 09, 2014 1:20 pm
by adkkda
Thanks Juanjo, much appreciated.