OctaneRender for Carrara 2.12.0056 [Test]
Posted: Mon Nov 03, 2014 12:56 am
WARNING: This version has had limited testing. Use at your own risk!
Changes in Version 2.12.0056
You can also Apply downloaded materials using the Octane Viewport. To do this, click on the Apply button after you have downloaded a material. Now, whatever you click on in the Octane viewport will get the new material. You can also right click to get a list of stacked materials. Select an item in the list to apply the material. To exit Apply mode either click on the Cancel button in the LiveDB tab, apply a different material or press the <ESC>ape key.
Some things to note.
Instances of a mesh that share the same master shader will be affected as a group. Use Carrara if you want to shade individual instances separately. Also, once you download a shader it will remain linked to the Octane LiveDB tab until you either edit or delete the Master Shader. If you edit a shader then you will not be able to apply the shader from the Live DB tab until you download a new original first. Changes in Version 2.12.0055
I'm going to let this version stew for a week or two so I can resolve any bugs and update documentation. Once this version is 'stable' I will be working on render regions, OpenSubDiv, backdrops, Octane LiveDB refit, and Octane network rendering. Once that is done I will be open to suggestions unless OTOY introduces new features to implement first.
Happy Rendering...
Download Links:
OctaneRender for Carrara (64-bit) 2.12.0056
OctaneRender for Carrara (32-bit) 2.12.0056
Changes in Version 2.12.0056
- Added OpenSubDiv support.
- Revamped Octane LiveDB.
You can also Apply downloaded materials using the Octane Viewport. To do this, click on the Apply button after you have downloaded a material. Now, whatever you click on in the Octane viewport will get the new material. You can also right click to get a list of stacked materials. Select an item in the list to apply the material. To exit Apply mode either click on the Cancel button in the LiveDB tab, apply a different material or press the <ESC>ape key.
Some things to note.
Instances of a mesh that share the same master shader will be affected as a group. Use Carrara if you want to shade individual instances separately. Also, once you download a shader it will remain linked to the Octane LiveDB tab until you either edit or delete the Master Shader. If you edit a shader then you will not be able to apply the shader from the Live DB tab until you download a new original first. Changes in Version 2.12.0055
- Fixed issues with Specular and Index of Refraction conversion (Genesis/Genesis2 textures should convert 'properly').
- Fixed problem with unrecognized nodes in LiveDB database.
- Fixed problem with scene restarting when Imager/Post settings were changed and the background image was set to a movie.
- Added Object Motion Blur/Alembic support.
- Integrated with Octane SDK 2.12.1.
I'm going to let this version stew for a week or two so I can resolve any bugs and update documentation. Once this version is 'stable' I will be working on render regions, OpenSubDiv, backdrops, Octane LiveDB refit, and Octane network rendering. Once that is done I will be open to suggestions unless OTOY introduces new features to implement first.
Happy Rendering...
Download Links:
OctaneRender for Carrara (64-bit) 2.12.0056
OctaneRender for Carrara (32-bit) 2.12.0056