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Mixing Panel

Posted: Sun Nov 02, 2014 1:26 am
by solidworkattack
Started with Octane a few weeks ago and finally found some time to get used to the shadersystem.
Mixing console modeling by me, Directlighting, GTX 780 ~ 3 min/frame

Re: Mixing Panel

Posted: Sun Nov 02, 2014 2:18 am
by VISUAL360
Just a few weeks??? Man, am I slow!

:)

Very nice work. I'm still getting the hang of it. Can you help by showing how you applied the graphics/type on top of the metal? I've been looking for an example /visual of this with nodes.

Thanks.

Re: Mixing Panel

Posted: Sun Nov 02, 2014 11:27 am
by solidworkattack
VISUAL360 wrote:Just a few weeks??? Man, am I slow!

:)

Very nice work. I'm still getting the hang of it. Can you help by showing how you applied the graphics/type on top of the metal? I've been looking for an example /visual of this with nodes.

Thanks.

Thanks man :)

I'm using the C4D version of Octane so I'm not working with nodes in that way - I can screenshot the node-tree anyways if that helps. The workflow is pretty easy, I did the modeling of it and then unwrapped the top element. I then applied the graphics in Photoshop and applied the texture in the Diffuse and the Bump channel of the shader. To finish it I made a second shader with a stretched noise effect in the Bump channel to create this "brushed" metal look and combined both in a mix material.

Hope that helps :)

Re: Mixing Panel

Posted: Sun Nov 02, 2014 11:31 am
by aoktar
very good work for a starter, keep going

Re: Mixing Panel

Posted: Sun Nov 02, 2014 6:43 pm
by VISUAL360
Thanks for the tip. I'll give that a try. Appreciate that.