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classroom
Posted: Wed Oct 29, 2014 5:53 pm
by acc24ex
so trying to do this *nighshot renders, for an actual classroom..
- anyway is it too dark or enough dark, not sure any more - this was on 2.0 kernel, PT, some with with volumetrics for the projector light
Re: classroom
Posted: Thu Oct 30, 2014 5:30 pm
by acc24ex
how about that wall - chips noise, octaves 8 omega 1.0, gamma 0.008
contrast 0.001 on bump and specular channel, turbulence on roughness, dirt on diffuse
Re: classroom
Posted: Thu Oct 30, 2014 10:14 pm
by frostfx
How long did this last image render and what kernel did you use?
Re: classroom
Posted: Thu Oct 30, 2014 11:51 pm
by acc24ex
it seemed fast but I guess a few hours, I'll check again, just left it running, PT latest kernel 4 bounces
Re: classroom
Posted: Fri Oct 31, 2014 11:28 am
by acc24ex
with wall from previos setting and similar noise on table legs
Re: classroom
Posted: Thu Nov 06, 2014 8:44 am
by acc24ex
render: (or how I felt it could look like)
photo of the project done:
this is an actual photo of the place - I built this wall in the center and the light behind it, there was a window and a heater which it mneant to hide.. also built those cube lights a while ago..
- the colors of the lights look crazy - taken with iphone.. all in all looks OK, if you add a lot of colors, you might achieve fuller colors.. but this is just because I broke all the lamps with white colors.. and they are expensive
now I'll try and reference back the lights ..