Changing Cameras in Animation
Posted: Thu Oct 23, 2014 2:23 pm
I built a 360 rig with 25 cameras and have the cameras going around. Then it switches to the next camera at a different angle than goes around, so on and so on. And when I drag the animation slider, it changes to the right camera in the in the octane render viewport, but when I render out an animation, it never switches in the animation render.
The cameras were switching every 100 frames. So now I have 100 frames of the bottom camera going around, but then 2300 frames of the exact same frame 100.
So Basically I can move the animation slider in modo and it changes to the right camera in the octane viewport, but not if I hit render animation.
Thoughts?
Thanks
The cameras were switching every 100 frames. So now I have 100 frames of the bottom camera going around, but then 2300 frames of the exact same frame 100.
So Basically I can move the animation slider in modo and it changes to the right camera in the octane viewport, but not if I hit render animation.
Thoughts?
Thanks