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OctaneRender™ for Blender 2.06 - 6.4 Win [OBSOLETE]

Posted: Thu Oct 23, 2014 4:10 am
by JimStar
OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Fixed bug: crashed in some cases when adding new image texture during Live-Render active.
  • Reworked translation of modified geometry (to address the bug reported by aLeXXtoR).

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 6.4 (2.72) (64.9MB autoinstaller file)
Octane Server - 2.06 - 6.4 (8.9MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.06 - 6.4 (8.0MB autoinstaller file)

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Thu Oct 23, 2014 11:11 am
by aLeXXtoR
Yes, it seems to be ok now! Thank you, JimStar! :)

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Thu Oct 23, 2014 2:29 pm
by Garquitectos
Hi, I have problems with .png textures, the same material with the texture save as jpg works fine... Anybody can test it?
Thanks.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Thu Oct 23, 2014 9:19 pm
by Garquitectos
The problem with png are only with the octane server demo.. not in the standard version :D I make the test with the same file in my house (standar edition) and works perfectly... in the work with the demo it didn't work.

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 24, 2014 3:40 am
by aLeXXtoR
Emm... What a kind of problem are you talking about?..

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Fri Oct 24, 2014 4:02 am
by Elonius
Hi, I think I've found a bug. Border rendering is actually slower than non border rendering. Isn't border region rendering supposed to be faster?
I've attached an image so you can see what I am talking about. Also, why is non border rendering noisier at the same amount of samples?

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sat Oct 25, 2014 2:48 am
by RajivMudgal
Thanks
The hair works fine

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sat Oct 25, 2014 8:24 am
by dafassi
Hi im having renderproblems with an animation (particles).
I used a small glass-sphere to show particles and set meshtype to scatter.
The animation is okay till frame 144 - after that it seems that emitted light will no more seen in the glass-spheres.
Jumping to that error-frames and render a still frame will be okay.

Blend + ImageSeq are attached.

Greets,
Dennis

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sat Oct 25, 2014 10:44 am
by kaiwas
Elonius, yes, but less noise for the same number of passes

Re: OctaneRender™ for Blender 2.06 - 6.4 Win [CURRENT]

Posted: Sat Oct 25, 2014 11:42 am
by voon
@Elonius

Appaqrently, with region render you're not suppsoed to look at Ms/s ... the image should still clear up faster than the entire rende, even if Ms/s are reported lower. i can't properly explain it, but that's what was said when region render became available.