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Background Object
Posted: Wed Oct 22, 2014 8:17 am
by kracher
Hello,
i like to use an Background Object in 2.11.1 but it don´t work.
I do it exactly like in the manual, page 46 descriptet
I only have a simlpe testscene with one qube, one octaneDayLight and one Backgroundobject with a standart cinema material with an image in color channel..
what i doing wrong?
thankyou
kracher
Re: Background Object
Posted: Wed Oct 22, 2014 9:14 am
by atome451
Do you have in your kernel "Alpha channel" checked and "Keep environment" unchecked ?

Re: Background Object
Posted: Wed Oct 22, 2014 9:29 am
by kracher
NO i didn´t
arrgh!
thank you atome... now it works fine!!!
Re: Background Object
Posted: Sun Nov 02, 2014 10:13 pm
by dive
I'm having trouble with this as well using 2.1 plugin and standalone. I followed the advice on this thread but I'm still having problems rendering the background in the cheetah hair sample scene. Please help.
Re: Background Object
Posted: Sun Nov 02, 2014 10:39 pm
by aoktar
dive wrote:I'm having trouble with this as well using 2.1 plugin and standalone. I followed the advice on this thread but I'm still having problems rendering the background in the cheetah hair sample scene. Please help.
what kind of help do you need?
Re: Background Object
Posted: Sun Nov 02, 2014 10:52 pm
by dive
well I can't render background objects in the cheetah scene? isn't that a supported feature?
Re: Background Object
Posted: Sun Nov 02, 2014 11:01 pm
by aoktar
you have to enable "ALPHA CHANNEL"
Re: Background Object
Posted: Sun Nov 02, 2014 11:02 pm
by dive
Yes, my settings are the same as yours in the screen shot, but no luck..
Re: Background Object
Posted: Sun Nov 02, 2014 11:06 pm
by aoktar
dive wrote:Yes, my settings are the same as yours in the screen shot, but no luck..
compare this scene with yours. I hope that you can find what's your mistake
Re: Background Object
Posted: Sun Nov 02, 2014 11:37 pm
by dive
Hi Aoktar,
Thanks your scene was helpful.
So basically in your test figurine scene the background is generated by sampling a material texture file which you have provided as well.
In the cheetah hair sample scene the background is generated by a background shader within Cinema 4d, and will render a blueish background as you can see for yourself if you download the sample scene and hit render with the standard renderer.
It appears Octane only supports background's that are provided via image files but not gradient shader backgrounds. Is this true? I'm just trying to understand what limitations are present so I can sucessfully avoid them. Thanks..