Automatic scene compiling and workflow
Posted: Sun Oct 19, 2014 2:04 pm
Octane render standalone compiles any changes in the scene automatically. This can get seriuosly time consuming when scenes get complex,e.g. couple of minutes of compiling when changing the scale of one object. Basically every tiny change in any geometry element triggers automatic compiling without any option to suppress it. I am wondering if there is any way to prevent Octane from doing it and wait until all changes are done and then compile? I understand Octane is a young product and most users do only basic scenes, but it must have occured to the devs that this feature is completely counter-productive as soom as people push the complex and heavy scenes. I do not any software that does something similar without any option to prevent it. It is a total workflow killer. Literally any tiny change results in a few minutes waiting time.