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render passes

Posted: Fri Oct 17, 2014 11:27 am
by simsen
hello,
I can't find the way to render all passes simultanously .
does anybody know how to do that?

Re: render passes

Posted: Fri Oct 17, 2014 11:29 am
by face_off
I can't find the way to render all passes simultanously .
Just enable (ie. tick the checkbox) all the passes, and they will render. If using the latest release, the render statistics will tell you which pass is currently being rendered.

Paul

Re: render passes

Posted: Fri Oct 17, 2014 11:37 am
by simsen
sorry I don't see what you mean by (ie. tick the checkbox) I'm french:sorry..;-)

Re: render passes

Posted: Fri Oct 17, 2014 11:43 am
by simsen
I use version 2.0 by the way

Re: render passes

Posted: Fri Oct 17, 2014 12:23 pm
by face_off
You will need to be on version 2.10 or 2.11 for render passes. Suggest you install the version at http://render.otoy.com/forum/viewtopic.php?f=34&t=42581.

The manual has some info on render passes at http://render.otoy.com/manuals/Modo/?page_id=1058.

Paul

Re: render passes

Posted: Fri Oct 17, 2014 12:41 pm
by simsen
REF.JPG
I've just install V 2.11 and... I think i'm gonna get crazy! the "about Octane..." says I m using v2.0 an I don't have the same window for render passes than in the manual. See image below and the link to the manual
http://render.otoy.com/manuals/Modo/?page_id=1058

Re: render passes

Posted: Fri Oct 17, 2014 10:02 pm
by face_off
Hi Simsen - render passes are changing with each Octane release at the moment - but once they are finalised I will update the manual to reflect the actual passes. Until then the screenshots in the manual and the plugin may not exactly match. And I will change the "About" bitmap to read "Octane 2" rather than "Octane 2.0". You can see the actual plugin version number at the bottom of the Setup panel, and in the Modo->System->Kit Toggle Enable menu.

Paul

Re: render passes

Posted: Sat Oct 18, 2014 3:26 pm
by simsen
Ok, now I know what version i have ( the latest) but i still haven't found how to render passes... I gave a value of 1 in " start sample" in the render passes panel but nothing changed... Where Am I wrong?

Re: render passes

Posted: Mon Oct 20, 2014 10:56 am
by face_off
Hi Simsen. Tick the render pass(es) you want to render in the Render Passes panel, then choose the render pass you want displayed in the Viewport from the "Select Viewport Render Pass" dropdown box.

Paul

Re: render passes

Posted: Mon Oct 20, 2014 10:19 pm
by simsen
Ok thank you Paul.