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sss and direct lighting kernel

Posted: Mon Oct 13, 2014 1:48 pm
by MistAjuliax
Hi,

is it possible to achieve a subsurface scattering effect with direct lighting kernel ?
Thanks.

Re: sss and direct lighting kernel

Posted: Mon Oct 13, 2014 2:12 pm
by whersmy
nope>need PT/pmc for that!

Re: sss and direct lighting kernel

Posted: Mon Oct 13, 2014 6:38 pm
by MistAjuliax
ok, thanks for info.

Re: sss and direct lighting kernel

Posted: Tue Oct 14, 2014 9:51 am
by RajivMudgal
You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.

Re: sss and direct lighting kernel

Posted: Fri Oct 17, 2014 1:39 pm
by MistAjuliax
RajivMudgal wrote:You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Hi, thanks for the info. Could you show me an example please ?