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				sss and direct lighting kernel
				Posted: Mon Oct 13, 2014 1:48 pm
				by MistAjuliax
				Hi,
is it possible to achieve a subsurface scattering effect with direct lighting kernel ?
Thanks.
			 
			
					
				Re: sss and direct lighting kernel
				Posted: Mon Oct 13, 2014 2:12 pm
				by whersmy
				nope>need PT/pmc for that!
			 
			
					
				Re: sss and direct lighting kernel
				Posted: Mon Oct 13, 2014 6:38 pm
				by MistAjuliax
				ok, thanks for info.
			 
			
					
				Re: sss and direct lighting kernel
				Posted: Tue Oct 14, 2014 9:51 am
				by RajivMudgal
				You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
			 
			
					
				Re: sss and direct lighting kernel
				Posted: Fri Oct 17, 2014 1:39 pm
				by MistAjuliax
				RajivMudgal wrote:You can fake it though, works faster to do so and with much control and consistency esp. if its animation and character positions change relative to light.
Hi, thanks for the info. Could you show me an example please ?