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Octane vs UE4

Posted: Tue Oct 07, 2014 11:17 pm
by igor73
UE4 looks prettty impressive in this test. I for one have a very hard time using Path tracing or PMC for animations anyway. I have a sinlge Titan GPU. Even with 2 Titans i doubt i would use path tracing. I always use direct light as does UE4. In this video they rendered on octane with 2500 passes DL 7min per frame and UE4 is real time. I think octane looks better but by how much? What do you think? Pretty impressive for a real time render i must say.

https://vimeo.com/93246664

Re: Octane vs UE4

Posted: Wed Oct 08, 2014 12:40 am
by Goldorak
It is impressive, and has a definite use case alongside OR. We're big fans of Epic and UE4. This is one reason we're building the UE4/Octane/Brigade plug-in (announced at Siggraph). The goal is for you to export to UE4 in ORBX format, and potentially also leverage OctaneRender/Brigade in place of lightmass.

Re: Octane vs UE4

Posted: Wed Oct 08, 2014 10:25 am
by Chris
Any ETA for the UE4 plug-in?

Re: Octane vs UE4

Posted: Thu Oct 09, 2014 6:42 am
by Seekerfinder
Goldorak wrote:It is impressive, and has a definite use case alongside OR. We're big fans of Epic and UE4. This is one reason we're building the UE4/Octane/Brigade plug-in (announced at Siggraph). The goal is for you to export to UE4 in ORBX format, and potentially also leverage OctaneRender/Brigade in place of lightmass.
Very excited about this!
Seeker