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Octane camera animation bug

Posted: Tue Oct 07, 2014 8:05 pm
by mbcburt
I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.

Re: Octane camera animation bug

Posted: Mon Oct 13, 2014 4:14 am
by Karba
mbcburt wrote:I have an octane camera linked to a point helper null object and am getting strange camera jumps. If I create a playblast in max the animation looks smooth. If I export out the animation to the standalone version of Octane it renders fine as well. When I render it out in octane in max I get the jumping in the camera. It only messes up in the max octane render output for some reason.
Could you send me the scene?
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