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UV Transform not working properly?

Posted: Tue Oct 07, 2014 1:46 pm
by rodross
The rotation.x does not seem to be responding in any way, limiting the ability to control texture maps.

Re: UV Transform not working properly?

Posted: Tue Oct 07, 2014 2:15 pm
by aoktar
it's not POSITON, rotateX.

T.X, T.Y, T.Z = transform x,y,z

Re: UV Transform not working properly?

Posted: Tue Oct 07, 2014 2:26 pm
by rodross
Yea, sorry, I meant rotation. Why wouldn't the rot.x work? Transform.x does what I need, but why would only the z work on rotation, and the z doesn't work on transform.

Re: UV Transform not working properly?

Posted: Tue Oct 07, 2014 2:27 pm
by aoktar
rodross wrote:Yea, sorry, I meant rotation. Why wouldn't the rot.x work? Transform.x does what I need, but why would the only the z work on rotation, and the z doesn't work on transform.
Because default projection is UV. You should try other projection types.

Re: UV Transform not working properly?

Posted: Tue Oct 07, 2014 2:55 pm
by rodross
Ok, so basically use projection rotation.xyz instead, that seems to work on all axis, depending on projection. I still don't get why only one single axis would work in UV transform rotation, but ok, I just won't use it.