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bug object cloner on Octane render 2.0.6.1

Posted: Sat Oct 04, 2014 2:09 pm
by r4dn
Hi

I just noticed a problem with the object cloner on Octane render 2.0.6.1
rendering live preview works and as soon as we go through the octane engine for HD rendering, cloner works more.
The cloned object does not appear in the rendered.
someone-you have the same problem?

Best

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sat Oct 04, 2014 3:21 pm
by aoktar
need to see your scene structure

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sat Mar 21, 2015 8:07 pm
by catoskogvoll
I have the same problem. All of the cloners appear in the live-view window, but when I do a proper render some of the cloners/instances does not show up. Here's the layer structure: https://www.dropbox.com/s/bq3s9nic43tux ... 4.png?dl=0

And here's what shows up in the render (not live-view, everything works fine there): https://www.dropbox.com/s/iv0nq0gajz3rl ... 2.tif?dl=0

I've tried turning the "Render Instances" on/off but to no avail... Any suggestions? Or is this a bug?

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sat Mar 21, 2015 8:19 pm
by aoktar
Hi,
it's a limitation for spheres. Also specified on some release notes. You shoul check off "Render Perfect". It doesn't produces triangles.
Also i see that you have not object tag over your animated objects. Don't you know that it's designed for faster renderings and interactive updates of objects? And why 2.06?

See this topic:
http://render.otoy.com/forum/viewtopic.php?f=30&t=45474

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sun Mar 22, 2015 6:10 pm
by catoskogvoll
Awesome, thanks! I just skim the release notes :D I'm running 2.16.2 now, do you know when version 3 will be done?

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sun Mar 22, 2015 6:35 pm
by catoskogvoll
aoktar wrote:Hi,
it's a limitation for spheres. Also specified on some release notes. You shoul check off "Render Perfect". It doesn't produces triangles.
Also i see that you have not object tag over your animated objects. Don't you know that it's designed for faster renderings and interactive updates of objects? And why 2.06?

See this topic:
http://render.otoy.com/forum/viewtopic.php?f=30&t=45474
Is there any limitations to using spheres and metaball in Octane by the way? Just tested it now, and it doesn't work in either live viewer nor the render engine

Re: bug object cloner on Octane render 2.0.6.1

Posted: Sun Mar 22, 2015 6:41 pm
by aoktar
No, only limit is triangle count. it's about total 19millions.