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Particles & Metaballs

Posted: Sun Sep 28, 2014 10:30 pm
by tschwenke
Hi,

Now, the plugin works well, but Particles and Metaballs doesn't seem to work for me. Is this a feature that isn't supported yet?

Regards,
Thomas

Re: Particles & Metaballs

Posted: Sun Sep 28, 2014 10:52 pm
by Sighman
Octane can only deal with mesh geometry. Carrara does not translate Metaballs into mesh to they can't be rendered by Octane.

Octane also does not have a way to render non-mesh particles. You can, however, configure Carrara to use mesh particles. These will be recognized by Octane.

Re: Particles & Metaballs

Posted: Mon Sep 29, 2014 8:44 am
by tschwenke
Hi,

Thank you for your answer.

1) When I use a Particle Emitter and use, for example, diamonds, these particles will be rendered only when I make a Carrara render inside the window. Using the Carrara Animation Slider will not update the Octane Render Window. Do I something wrong?
2) How can I render fluids without using Metaballs in Carrara? Pycloid? Or can I convert Particle Metaballs into a mesh?
3) If (2) is not possible, wouldn't it be possible to use a Metaball algorithm and create the mesh for Octane Render? Metaball algorithm doesn't seem to be very complicated...

Regards,
Thomas

Re: Particles & Metaballs

Posted: Mon Sep 29, 2014 3:46 pm
by Sighman
tschwenke wrote:Hi,

Thank you for your answer.

1) When I use a Particle Emitter and use, for example, diamonds, these particles will be rendered only when I make a Carrara render inside the window. Using the Carrara Animation Slider will not update the Octane Render Window. Do I something wrong?
2) How can I render fluids without using Metaballs in Carrara? Pycloid? Or can I convert Particle Metaballs into a mesh?
3) If (2) is not possible, wouldn't it be possible to use a Metaball algorithm and create the mesh for Octane Render? Metaball algorithm doesn't seem to be very complicated...

Regards,
Thomas
I will need to investigate emitter animations.

I'll add meatballs to the list. Don't expect support for awhile. You should ask orion_uk how he did fluids in his animations.

Re: Particles & Metaballs

Posted: Mon Sep 29, 2014 7:24 pm
by Spectralis
Sighman wrote:I'll add meatballs to the list.
Could we have some pasta with that too?

Re: Particles & Metaballs

Posted: Mon Sep 29, 2014 9:36 pm
by Sighman
Spectralis wrote:
Sighman wrote:I'll add meatballs to the list.
Could we have some pasta with that too?
Grrr, damn auto-correct!!! :lol:

Re: Particles & Metaballs

Posted: Wed Oct 01, 2014 10:55 am
by orion_uk
Sighman wrote:You should ask orion_uk how he did fluids in his animations.
Have talked with Thomas via PM but for the benefit of others..

Its quite a simple solution tbh...

I created the fluid sim in blender (you can also use realflow) and exported it as an obj sequence...
http://blenderartists.org/forum/showthr ... J-sequence

Then import in to carrara with...
http://www.digitalcarversguild.com/plug ... oductId=21

;)

Re: Particles & Metaballs

Posted: Sat Oct 11, 2014 4:17 pm
by Sighman
I dropped a few metaballs into a scene and I was surprised to see them render in Octane. Apparently, Carrara does convert them to mesh. I don't know why you are not seeing them in your scene. I don't have any complex metaball scenes in my library so if you can point me to one I will investigate further.

Re: Particles & Metaballs

Posted: Sat Oct 11, 2014 11:10 pm
by Sighman
About Emitters

The plugin only supports emitting Objects. All others types, including Metaballs, are not supported. Here is a little clip demonstrating using a sphere primitive as an emitted object.

Re: Particles & Metaballs

Posted: Tue Oct 14, 2014 1:08 am
by tschwenke
Hi,

Thx alot for your answer. In fact, I mean the Metaball PARTICLE object :)
A simple Metaball object works fine, but I never use it.
So, is there any chance to see Metaball particle objects "in action" with Octane render? Would be great.

orion_uk pointed out a great way to do it with Blender or Realflow, but sometimes, I just want to stay in Carrara... quick and dirty :)

Regards,
Thomas